
Player General Archetype Breakdown

Main Categories
Rushdown: Characters that apply pressure at a close distance through movesets which are fast.
Zoning: Characters who apply pressure at a far distance by limiting their opponent's options and available space through their own disjoints and/or projectiles.
Bait & Punish: Characters who don't have strong approach options but observe their opponent's gameplay to find openings to get in and do damage.
Sub Categories
Zone Breakers: Characters with versatile movesets who are capable of getting up in your face relatively safely and consistently to do damage. (Example: Sheik's impressive speed and frame data)
Mix-Up: Characters with a versatile moveset who, while not as fast or explosive as Rushdown characters, can switch between a defensive playstyle to a more aggressive one (Example: Young Link's projectile game and tether grab when he's playing defensive compared to his impressive aerial combo game)
Footsies: Characters with a strong ground game who rely on staying close enough to an opponent to capitalise on mistakes and do damage, but far enough away to avoid being hit. (Example: Lucina using spaced f-airs)
Turtle: Characters who have tools to keep their opponents out and play defensive until they see an opportunity to do damage and/or kill. (Example: Samus' ability to keep opponents out with projectiles and her grab before using her neutral B)
Hit & Run: Characters who are able to get in and do damage before escaping their opponent when in disadvantage (Example: Sonic's speed means he can get in and do a combo before running away)
Trapper: Characters who limit their opponent's ability to move where they want on the stage through their own projectiles and/or disjoints. (Example: the Belmonts' strong projectile game and disjointed whip)
Half-Grappler: Characters with a strong emphasis on what they do with grabs and throws. (Example: DK's throw combos and cargo throw)
Dynamic: Unique characters who have a component or mechanic which makes it so that their playstyle is defined entirely by how you play them. (Example: Shulk's playstyle is based around Monado Arts)